![]() ![]() You can find additional information about Polygon's ethics policy here. Dead Cells may be the most fun I've had in a game all year.ĭead Cells was reviewed using an early access Steam download code provided by Motion Twin. They just can't come close to dimming the pleasure of this fast, fluid experience. To be straight with you, I had to really plumb the depths of my critical mind to scrounge up those dings. assuming you’re able to fight your way past its keepers in 2D souls-lite combat. You'll explore a sprawling, ever-changing castle. The Arboretum: A relaxing and peaceful greenhouse inhabited by a. Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. Harvest a few souls with your new scythe. Wrap Up: Dead Cells is a fast, fluid, fun experience with very few flaws Explore a relaxing Arboretum, wade through a noxious Swamp and take on a new boss in this new early game content designed to expand the Dead Cells universe and add variety to runs for people who want to support the development of the game. It would be nice for a little more variety in each level - once you start to recognize every element of them, it scarcely matters the way they're assembled. I tend to avoid them entirely.Īlso, the randomly generated stages often create weird blind alleys that feel as though they would have a reward at the end, but don't. Also, the benefits you get from parrying with a shield rarely feel worth the risk of putting yourself in the line of fire. ![]() Some weapons, like the turret and magnet grenade that draws enemies in while electrocuting them, are so powerful that I feel frustrated if I'm not gifted them in a playthrough. There is, of course, still room for growth in this early version of the game. It's something to behold, and helps this already fluid game feel even smoother. There are no such compromises in Dead Cell's presentation, which blends 16-bit affect with modern, beautiful animation reminiscent of the rotoscoping in the original Prince of Persia. Will you let go of your necklace that allows triple jumping to get one free death? Will you open a cursed chest if it means you'll die in one hit until it's lifted? These choices can be agonizing, but they also keep the game from ever feeling stale. That's one of countless trade-offs in Dead Cells. There are also some special items that allow you to activate shortcuts and skip the early low-yield stages entirely, though doing so often thrusts you into deadly ground that you're woefully unprepared for. Over time, you'll find that you're able to push just a little bit further into the depths of Dead Cells, where increasingly enticing goodies lie in wait.
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